TY - JOUR
T1 - Health of electronic communities
T2 - An evolutionary game approach
AU - Geng, Xianjun
AU - Whinston, Andrew B.
AU - Zhang, Han
N1 - Publisher Copyright:
© 2005 M.E. Sharpe, Inc
PY - 2004/12
Y1 - 2004/12
N2 - Creating electronic communities is a critical venture in the digital economy. However, fraud and misrepresentation have led to widespread skepticism and distrust of electronic communities. We develop an evolutionary model to explore the issue of trust within an electronic community from a dynamic process perspective. This model emphasizes large populations, continuous change in community memberships, and imperfect information and memory. As the term trust is often used in the context of individual interaction, at a group level we propose using the term health to measure the sustained competitive advantages of honest members over cheaters throughout the evolution of a community. We find conditions under which an electronic community is healthy and attracts outside population. We find that many factors, such as information dissemination speed, honest players' payoffs and possible losses, new community members' initial trust status, and the replacement rate of community members, all affect the health of an electronic community, and that some of them also affect a community's size. We then discuss the implications of our research for e-community practices.
AB - Creating electronic communities is a critical venture in the digital economy. However, fraud and misrepresentation have led to widespread skepticism and distrust of electronic communities. We develop an evolutionary model to explore the issue of trust within an electronic community from a dynamic process perspective. This model emphasizes large populations, continuous change in community memberships, and imperfect information and memory. As the term trust is often used in the context of individual interaction, at a group level we propose using the term health to measure the sustained competitive advantages of honest members over cheaters throughout the evolution of a community. We find conditions under which an electronic community is healthy and attracts outside population. We find that many factors, such as information dissemination speed, honest players' payoffs and possible losses, new community members' initial trust status, and the replacement rate of community members, all affect the health of an electronic community, and that some of them also affect a community's size. We then discuss the implications of our research for e-community practices.
KW - Dynamic process
KW - Electronic community
KW - Evolutionary game theory
KW - Trust in e-commerce
KW - Trust status
UR - http://www.scopus.com/inward/record.url?scp=13944252901&partnerID=8YFLogxK
UR - https://www.tandfonline.com/doi/abs/10.1080/07421222.2004.11045818
U2 - 10.1080/07421222.2004.11045818
DO - 10.1080/07421222.2004.11045818
M3 - Journal article
AN - SCOPUS:13944252901
SN - 0742-1222
VL - 21
SP - 83
EP - 110
JO - Journal of Management Information Systems
JF - Journal of Management Information Systems
IS - 3
ER -