Frankenhead - Exploring Participatory Engagement and Play as a Cultural Event

Andreas Kratky*, Joanna Shen, Hesiquio Mendez Alejo, Rong Deng, Fabian Bock

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Frankenhead is a playable sculpture inspired by Mary Shelley's 1818 novel “Frankenstein; or, the Modern Prometheus.” It explores the idea of constructing an artificial creature from the bits and pieces of existing beings. Just as the imaginary Dr. Frankenstein, in the 19th century, used electricity to build a creature and bring it to live, players use digital media to puzzle together body parts drawn from a database containing a large collection of representations of Frankenstein’s monster, ranging from the first illustrations of the novel to contemporary depictions of the Frankenstein myth. The public installation allows multiple players to collaboratively piece together the monster. Players can use a face detection software that takes their own picture, decomposes it into its parts, and inserts it into the Frankenhead database to become part of the monster-puzzle. Players insert internally coded, blank modules into sockets in the sculpture; once inserted, the modules appear as the body parts they are. Players can move them around to piece together a monster of their liking. The project realizes a contemporary take on the topic of the novel and remaps aspects of the techno- and gender-criticism of Shelley’s writing to today’s techno-social landscape. The paper presents the design decisions and implementation of the installation and discusses the findings made observing players during the event.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publication4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings
EditorsXiaowen Fang
PublisherSpringer Cham
Pages180-195
Number of pages16
ISBN (Electronic)9783031056376
ISBN (Print)9783031056369
DOIs
Publication statusPublished - 21 May 2022
Event4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022 - Virtual, Online
Duration: 26 Jun 20221 Jul 2022
https://link.springer.com/book/10.1007/978-3-031-05637-6

Publication series

NameLecture Notes in Computer Science
Volume13334
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameHCII: International Conference on Human-Computer Interaction

Conference

Conference4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022
Period26/06/221/07/22
Internet address

User-Defined Keywords

  • Collaborative play
  • Emergent play
  • Playable sculpture
  • Projection mapping
  • Public interactive

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