Abstract
Mobile gaming, a shared activity that fostering interaction, presents a controversial impact on individuals’ well-being. Drawing on social compensation and enhancement hypotheses, this study developed a model integrating rejection sensitivity, game escapism, three forms of in-game social play (i.e., with strong ties, weak ties, and AI teammates), and social withdrawal. Data collected through an online survey revealed that social play with strong ties and AI teammates can mitigate the tendency towards social withdrawal, while social play with weak ties could exacerbate such tendencies. These findings shed light on the effect of social gaming on the relationship between psychologically vulnerable individuals and their social well-being. Additionally, this research provides insights for mobile game designers in creating online environments that can serve as effective supportive spaces for players.
| Original language | English |
|---|---|
| Publication status | Published - Jun 2025 |
| Event | 75th Annual International Communication Association Conference - Hyatt Regency Denver, Denver, United States Duration: 12 Jun 2025 → 16 Jun 2025 https://www.icahdq.org/mpage/ICA25 (Conference website) https://cdn.ymaws.com/www.icahdq.org/resource/resmgr/conference/2025/ICA25_Abstracts_Program.pdf (Conference program) |
Conference
| Conference | 75th Annual International Communication Association Conference |
|---|---|
| Abbreviated title | ICA 2025 |
| Country/Territory | United States |
| City | Denver |
| Period | 12/06/25 → 16/06/25 |
| Internet address |
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UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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