Abstract
Efficiently modeling relightable human avatars from sparse-view videos is crucial for AR/VR applications. Current methods use neural implicit representations to capture dynamic geometry and reflectance, which incur high costs due to the need for dense sampling in volume rendering. To overcome these challenges, we introduce Physically-based Neural Explicit Surface (PhyNES), which employs compact neural material maps based on the Neural Explicit Surface (NES) representation. PhyNES organizes human models in a compact 2D space, enhancing material disentanglement efficiency. By connecting Signed Distance Fields to explicit surfaces, PhyNES enables efficient geometry inference around a parameterized human shape model. This approach models dynamic geometry, texture, and material maps as 2D neural representations, enabling efficient rasterization. PhyNES effectively captures physical surface attributes under varying illumination, enabling real-time physically-based rendering. Experiments show that PhyNES achieves relighting quality comparable to SOTA methods while significantly improving rendering speed, memory efficiency, and reconstruction quality.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of IEEE International Conference on Multimedia and Expo, ICME 2025 |
| Publisher | IEEE |
| Number of pages | 6 |
| ISBN (Electronic) | 9798331594954 |
| ISBN (Print) | 9798331594961 |
| DOIs | |
| Publication status | Published - 30 Jun 2025 |
| Event | IEEE International Conference on Multimedia and Expo, ICME 2025 - Nantes, France Duration: 30 Jun 2025 → 4 Jul 2025 https://2025.ieeeicme.org/ |
Publication series
| Name | IEEE International Conference on Multimedia and Expo |
|---|---|
| ISSN (Print) | 1945-7871 |
| ISSN (Electronic) | 1945-788X |
Conference
| Conference | IEEE International Conference on Multimedia and Expo, ICME 2025 |
|---|---|
| Country/Territory | France |
| City | Nantes |
| Period | 30/06/25 → 4/07/25 |
| Internet address |
User-Defined Keywords
- Memory efficiency
- Physical Human Avatar Reconstruction
- Physically-based Rendering
- Real-time
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