@inproceedings{5df3740e77b94689913389ed29a87594,
title = "Explaining the development of the excessive use of massively multiplayer online games: A positive-negative reinforcement perspective",
abstract = "Despite a rising concern over this emerging global issue, theoretical understanding of the excessive use of massively multiplayer online games (MMOGs) is lacking in the mainstream IS literature. In this study, we proposed a research model to theoretically explain the development of the excessive use of MMOGs with the positive-negative reinforcement perspective. We tested our research model with 513 active users of MMOGs. Our results suggested that both positive reinforcement (i.e., perceived enjoyment and the associated positive affect) and negative reinforcement (i.e., withdrawal and the associated negative affect) have strong influence over the development of the excessive use of MMOGs. This study provided a theoretical explanation of the excessive use of MMOGs and implications to researchers and practitioners.",
keywords = "Addiction, Affect, Excessive use, Massively multiplayer online games, Perceived enjoyment, Positive-negative reinforcement, Withdrawal",
author = "Lee, {Zach W.Y.} and Cheung, {Christy M.K.} and Chan, {Tommy K.H.}",
note = "Copyright: Copyright 2014 Elsevier B.V., All rights reserved.; 47th Hawaii International Conference on System Sciences, HICSS 2014 ; Conference date: 06-01-2014 Through 09-01-2014",
year = "2014",
doi = "10.1109/HICSS.2014.89",
language = "English",
isbn = "9781479925049",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
publisher = "IEEE Computer Society",
pages = "668--677",
booktitle = "Proceedings of the 47th Annual Hawaii International Conference on System Sciences, HICSS 2014",
address = "United States",
}