Abstract
The emerging Fourth Industrial Revolution (4IR) focuses on smart technology, artificial intelligence, and robotics. Education systems must prepare students for a world where digital–physical artifacts prevail. Education 4.0 is an approach that aims to align with the 4IR, where learner critical skills include complex problem-solving and that involves designing new learning progressions and integrating technology skills into school curricula. This chapter addresses such needs, specifically that of designing a learning progression in geometry where geometrical skills are developed within dynamic geometry environments. In particular, we focus on how dynamic geometry (DG) skills can be progressively developed into cognitive learners’ digital skills that harmonize tensions between visual–spatial reasoning and geometrical–theoretic reasoning, through exploring didactical functionalities in different DG problem-based task designs. This approach illustrates a possible prototypical learning progression that makes use of digital curriculum resources (DCRs) to create integrated learners’ digital skills for mathematical reasoning.
| Original language | English |
|---|---|
| Title of host publication | Handbook of Digital Resources in Mathematics Education |
| Editors | Birgit Pepin, Ghislaine Gueudet, Jeffrey Choppin |
| Publisher | Springer Cham |
| Pages | 409-437 |
| Number of pages | 29 |
| Edition | 1st |
| ISBN (Electronic) | 9783031456671 |
| ISBN (Print) | 9783031456664 |
| DOIs | |
| Publication status | Published - 21 Jun 2024 |
Publication series
| Name | Springer International Handbooks of Education |
|---|---|
| ISSN (Print) | 2197-1951 |
| ISSN (Electronic) | 2197-196X |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
User-Defined Keywords
- Didactical functionality
- Digital resources
- Dragging
- Dynamic geometry
- Geometrical reasoning
- Spatial reasoning
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