Abstract
This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].
Original language | English |
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Title of host publication | Proceedings of the 17th ACM Conference on International Computing Education Research, ICER 2022 |
Editors | Amy J. Ko, Jan Vahrenhold, Renée McCauley, Matthias Hauswirth |
Publisher | Association for Computing Machinery (ACM) |
Pages | 441-442 |
Number of pages | 2 |
ISBN (Electronic) | 9781450383264 |
DOIs | |
Publication status | Published - 16 Aug 2021 |
Event | 17th ACM Conference on International Computing Education Research, ICER 2021 - Virtual Duration: 16 Aug 2021 → 19 Aug 2021 https://icer2021.acm.org/program/program-icer-2021/ (Link to conference programme ) https://dl.acm.org/doi/proceedings/10.1145/3446871 (Link to conference proceedings) |
Publication series
Name | Proceedings of the International Computing Education Research Workshop, ICER |
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Publisher | Association for Computing Machinery |
Conference
Conference | 17th ACM Conference on International Computing Education Research, ICER 2021 |
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City | Virtual |
Period | 16/08/21 → 19/08/21 |
Internet address |
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Scopus Subject Areas
- Computer Science (miscellaneous)
- Education
User-Defined Keywords
- elementary education
- Computational Thinking
- Debugging