Elementary Students' Debugging Behaviors in a Game-based Environment

Wei Yan, Maya Israel, Tongxi Liu

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

3 Citations (Scopus)

Abstract

This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].

Original languageEnglish
Title of host publicationProceedings of the 17th ACM Conference on International Computing Education Research, ICER 2022
EditorsAmy J. Ko, Jan Vahrenhold, Renée McCauley, Matthias Hauswirth
PublisherAssociation for Computing Machinery (ACM)
Pages441-442
Number of pages2
ISBN (Electronic)9781450383264
DOIs
Publication statusPublished - 16 Aug 2021
Event17th ACM Conference on International Computing Education Research, ICER 2021 - Virtual
Duration: 16 Aug 202119 Aug 2021
https://icer2021.acm.org/program/program-icer-2021/ (Link to conference programme )
https://dl.acm.org/doi/proceedings/10.1145/3446871 (Link to conference proceedings)

Publication series

NameProceedings of the International Computing Education Research Workshop, ICER
PublisherAssociation for Computing Machinery

Conference

Conference17th ACM Conference on International Computing Education Research, ICER 2021
CityVirtual
Period16/08/2119/08/21
Internet address

User-Defined Keywords

  • elementary education
  • Computational Thinking
  • Debugging

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