Elementary Students' Debugging Behaviors in a Game-based Environment

Wei Yan, Maya Israel, Tongxi Liu

    Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

    3 Citations (Scopus)

    Abstract

    This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].

    Original languageEnglish
    Title of host publicationProceedings of the 17th ACM Conference on International Computing Education Research, ICER 2022
    EditorsAmy J. Ko, Jan Vahrenhold, Renée McCauley, Matthias Hauswirth
    PublisherAssociation for Computing Machinery (ACM)
    Pages441-442
    Number of pages2
    ISBN (Electronic)9781450383264
    DOIs
    Publication statusPublished - 16 Aug 2021
    Event17th ACM Conference on International Computing Education Research, ICER 2021 - Virtual
    Duration: 16 Aug 202119 Aug 2021
    https://icer2021.acm.org/program/program-icer-2021/ (Link to conference programme )
    https://dl.acm.org/doi/proceedings/10.1145/3446871 (Link to conference proceedings)

    Publication series

    NameProceedings of the International Computing Education Research Workshop, ICER
    PublisherAssociation for Computing Machinery

    Conference

    Conference17th ACM Conference on International Computing Education Research, ICER 2021
    CityVirtual
    Period16/08/2119/08/21
    Internet address

    Scopus Subject Areas

    • Computer Science (miscellaneous)
    • Education

    User-Defined Keywords

    • elementary education
    • Computational Thinking
    • Debugging

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