Effectiveness of active video game usage on body composition, physical activity level and motor proficiency in children with intellectual disability

Patrick W C Lau, Geng Wang, Jing Jing Wang*

*Corresponding author for this work

    Research output: Contribution to journalJournal articlepeer-review

    26 Citations (Scopus)
    138 Downloads (Pure)

    Abstract

    Background: Interventions with active video games (AVGs) can promote physical activity (PA) and health and are compatible with a school setting. The needs of children with intellectual disability (ID) in this area have been neglected. Methods: A two-arm trial was conducted among 203 students with intellectual disability. The intervention group was prescribed a 12-week intervention with AVG. The control group continued with usual PA. Results: Children's BOT-2 short-form score increased in both the intervention and control groups. However, the AVG intervention had no statistically significant effect on children's body composition, PA and motor proficiency overall, or in analyses of subgroups based on age, body weight and comorbid autism. Conclusion: Active video game intervention had no marked effect on body composition, PA and motor proficiency in children with intellectual disability. The reasons for the lack of effectivity of the intervention are discussed; these may provide better guidelines for future AVG intervention in children with intellectual disability.

    Original languageEnglish
    Pages (from-to)1465-1477
    Number of pages13
    JournalJournal of Applied Research in Intellectual Disabilities
    Volume33
    Issue number6
    Early online date2 Sept 2020
    DOIs
    Publication statusPublished - Nov 2020

    Scopus Subject Areas

    • Education
    • Developmental and Educational Psychology

    User-Defined Keywords

    • active video game
    • children
    • exergame
    • intellectual disability
    • motor proficiency
    • physical activity

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