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Digital Human Obsession in Immersive Environment: A Literature Review and Future Research Directions

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Obsessive engagement with digital humans has attracted growing scholarly interest, yet fragmented conceptualizations, diverse theoretical perspectives, and varied methodological approaches collectively produce a disconnected literature that hinders progress. To synthesize existing knowledge and guide future research directions, this study conducts a systematic literature review of 35 peer-reviewed publications on digital human obsession, examining temporal trends, disciplinary distributions, focal themes, theoretical foundations, methodological choices, contextual settings, and sample characteristics. We then apply the stimulus-organism-response (S-O-R) framework to develop an integrated account of the mechanisms underlying obsessive digital human engagement, distinguishing between digital human puppets (DHPs) and digital human agents (DHAs). We conclude by discussing key findings and proposing avenues for subsequent investigation while acknowledging the constraints of the current review.

Original languageEnglish
Title of host publicationPACIS 2026 Proceedings
PublisherAssociation for Information Systems
Number of pages17
Publication statusPublished - Jul 2026
Event30th Pacific Asia Conference on Information Systems, PACIS 2026: Leapfrogging the Future with Artificial Intelligence - Pullman Hotel Thamrin CBD, Jakarta, Indonesia
Duration: 4 Jul 20268 Jul 2026
https://pacis2026.aisconferences.org/ (Link to conference website )
https://aisel.aisnet.org/pacis2026/ (Link to conference proceedings )

Publication series

NameProceedings of Pacific Asia Conference on Information Systems, PACIS
ISSN (Print)2689-6354

Conference

Conference30th Pacific Asia Conference on Information Systems, PACIS 2026
Country/TerritoryIndonesia
CityJakarta
Period4/07/268/07/26
Internet address

User-Defined Keywords

  • Digital human obsession
  • immersive environments
  • S-O-R framework
  • systematic literature review

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