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Digital game–based learning in music education: A systematic review from 2011 to 2023

  • Katy Ieong Cheng Ho Weatherly*
  • , Bri’Ann Wright
  • , Elsa Y. Lee
  • *Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

6 Citations (Scopus)

Abstract

Digital game–based learning is increasingly integrated into classrooms, offering a novel approach to combining informal and formal music education. This article reports the findings of a systematic review investigating digital game–based learning in music education, analysing 15 empirical, peer-reviewed articles written from 2011 to 2023. In this analysis, we first analyzed the platforms of digital game–based learning tools and their corresponding musical objectives. Second, we examined the methodologies, participant demographics, and the effectiveness of digital game–based learning in music education. Finally, we considered potential issues associated with the reviewed studies. Our findings reveal that while potential benefits of digital game–based learning in music education are evident, several challenges also arise. Many of the studies we reviewed failed to consider and discuss potential issues associated with digital game–based learning; with our prominent concerns pertaining to tool availability, cost, and accessibility. In addition, our systematic review highlights the need for further research focusing on open-access resources and free tools that help mitigate such accessibility barriers. Recommendations for future research include further work on experimental designs between traditional music learning and digital game–based learning and examining additional dependent variables beyond motivation and achievement.

Original languageEnglish
Pages (from-to)6-24
Number of pages19
JournalResearch Studies in Music Education
Volume48
Issue number1
Early online date31 Aug 2024
DOIs
Publication statusPublished - Apr 2026

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

User-Defined Keywords

  • digital game–based learning
  • e-learning
  • informal learning
  • music education
  • systematic review

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