Abstract
This paper describes the ongoing project Swing Compass, a configurable recommendation system whose framework is built upon the notion of embodied interaction and blending theory in pursuit of meaning making in users from the operational to the reflective levels. The framework, named "liveliness", is summarized as a protocol of cognitive processes and the methodology includes interpretive analyses, experience prototyping, and user participation. The first instance of Swing Compass is a handheld personal device, which analogically maps recommended items based on intrinsic properties to directions on the compass rose. The second instance is a table-sized public installation, which explores to map out recommendations with their physical locations. Swing Compass is lively in that the recommendations change over time to avoid selection bias. The design challenges span from human scales, perceived affordances, to perception and interpretation of changes. The empirical findings provide real and particular samples for the protocol and inform specific design guidelines for future development.
Original language | English |
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Title of host publication | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery (ACM) |
Pages | 435-441 |
Number of pages | 7 |
ISBN (Electronic) | 9781450346764 |
DOIs | |
Publication status | Published - 20 Mar 2017 |
Event | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan Duration: 20 Mar 2017 → 23 Mar 2017 https://dl.acm.org/doi/proceedings/10.1145/3024969 |
Publication series
Name | TEI - Proceedings of the International Conference on Tangible, Embedded, and Embodied Interaction |
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Conference
Conference | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
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Country/Territory | Japan |
City | Yokohama |
Period | 20/03/17 → 23/03/17 |
Internet address |
Scopus Subject Areas
- Human-Computer Interaction
- Information Systems
- Computer Graphics and Computer-Aided Design
- Software
User-Defined Keywords
- Blending
- Embodied cognition
- Embodied Interaction
- Imagination
- Liveliness
- Reflection
- Selection