Designing Physical Artefacts from Computational Simulations and Building Computational Simulations of Physical Systems

Mark D’Inverno, Jane Prophet

Research output: Chapter in book/report/conference proceedingChapterpeer-review

Abstract

Designing in the 21st century often necessitates high-level knowledge or use of computational systems. In contemporary art and design practice these computational systems are frequently embedded in products that have a physical presence in the real world. The cluster was specifically interested in two types of computational systems known as Cellular Automata Systems and Multi-Agent Systems and how they could be used in design. Through the activities of the cluster a team of experts from a range of different disciplines, who had not worked together before, came together in order to design and specify a series of artefacts based around the use of computational simulation. The main aim of the cluster project was to form a new research community focused on simulation and digital art and design. Many members of the cluster gave their time freely to argue and consider the best way to build the Net Work prototype.

Original languageEnglish
Title of host publicationDesigning for the 21st Century
Subtitle of host publicationInterdisciplinary Questions and Insights
PublisherRoutledge (Taylor & Francis Group)
Pages166-175
Number of pages10
ISBN (Electronic)9781351964739, 9781315264660
ISBN (Print)9780566087370, 9781032838779
DOIs
Publication statusPublished - 21 Dec 2007

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