Abstract
This paper examines the possibilities for creative interaction with computers, in particular modes of interaction based on improvisation and spontaneous creative
discovery. We consider research findings from studies in psychology that investigate how humans improvise together to see what could be useful in helping
us to design systems that provide new kinds of interactive opportunities. We draw on our personal experiences both as computer scientists working across art
and music, and as practicing artists and musicians, to
examine what artists and musicians would want in any
system designed to support creative interaction with a
computer. We bring together these different findings
to propose a series of working principles which form a
basis for designing systems that facilitate collaboration
and improvisation with computers in creative domains.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Seventh International Conference on Computational Creativity, June 2016 |
| Editors | François Pachet, Amilcar Cardoso, Vincent Corruble, Fiammetta Ghedini |
| Publisher | Sony CSL |
| Pages | 98-105 |
| Number of pages | 8 |
| ISBN (Print) | 9782746691551 |
| Publication status | Published - 27 Jun 2016 |
| Event | Seventh International Conference on Computational Creativity, ICCC 2016 - Paris, France Duration: 27 Jun 2016 → 1 Jul 2016 https://www.computationalcreativity.net/iccc2016/proceedings-2016/ https://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/08/Proceedings_ICCC16.pdf |
Conference
| Conference | Seventh International Conference on Computational Creativity, ICCC 2016 |
|---|---|
| Country/Territory | France |
| City | Paris |
| Period | 27/06/16 → 1/07/16 |
| Internet address |