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Deep Inverse Shading: Consistent Albedo and Surface Detail Recovery via Generative Refinement

  • Jiacheng Wu
  • , Ruiqi Zhang
  • , Jie Chen*
  • *Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Reconstructing human avatars using generative priors is essential for achieving versatile and realistic avatar models. Traditional approaches often rely on volumetric representations guided by generative models, but these methods require extensive volumetric rendering queries, leading to slow training. Alternatively, surface-based representations offer faster optimization through differentiable rasterization, yet they are typically limited by vertex count, restricting mesh resolution and scalability when combined with generative priors. Moreover, integrating generative priors into physically based human avatar modeling remains largely unexplored. To address these challenges, we introduce DIS (Deep Inverse Shading), a unified framework for high-fidelity, relightable avatar reconstruction that incorporates generative priors into a coherent surface representation. DIS centers on a mesh-based model that serves as the target for optimizing both surface and material details. The framework fuses multi-view 2D generative surface normal predictions, rich in detail but often inconsistent, into the central mesh using a normal conversion module. This module converts generative normal outputs into per-triangle surface offsets via differentiable rasterization, enabling the capture of fine geometric details beyond sparse vertex limitations. Additionally, DIS integrates a de-shading module, informed by generative priors, to recover accurate material properties such as albedo. This module refines albedo predictions by removing baked-in shading and back-propagates reconstruction errors to further optimize the mesh geometry. Through this joint optimization of geometry and material appearance, DIS achieves physically consistent, high-quality reconstructions suitable for accurate relighting. Our experiments show that DIS delivers SOTA relighting quality, enhanced rendering efficiency, lower memory consumption, and detailed surface reconstruction.

Original languageEnglish
Title of host publicationProceedings of the 40th AAAI Conference on Artificial Intelligence, AAAI 2026
EditorsSven Koenig, Chad Jenkins, Matthew E. Taylor
PublisherAssociation for the Advancement of Artificial Intelligence
Pages10655-10663
Number of pages9
ISBN (Print)9781577359067
DOIs
Publication statusPublished - 14 Mar 2026
Event40th AAAI Conference on Artificial Intelligence, AAAI 2026 - Singapore, Singapore
Duration: 20 Jan 202627 Jan 2026
https://aaai.org/conference/aaai/aaai-26/ (Conference website)
https://aaai.org/conference/aaai/aaai-26/program-overview/ (Conference programme)
https://ojs.aaai.org/index.php/AAAI/index (Conference Proceedings )

Publication series

NameProceedings of the AAAI Conference on Artificial Intelligence
Number13
Volume40
ISSN (Print)2159-5399
ISSN (Electronic)2374-3468

Conference

Conference40th AAAI Conference on Artificial Intelligence, AAAI 2026
Abbreviated titleAAAI 2026
Country/TerritorySingapore
CitySingapore
Period20/01/2627/01/26
Internet address

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