Debris: Machine Learning, Archive Archaeology, Digital Audio Waste

Roberto Alonso Trillo*, Marek Poliks

*Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

1 Citation (Scopus)

Abstract

This article fragments and processes Debris, a project developed to formalise the creative recycling of digital audio byproducts. Debris began as an open call for electronic compositions that take as their point of departure gigabytes of audio material generated through training and calibrating Demiurge, an audio synthesis platform driven by machine learning. The Debris project led us down rabbitholes of structural analysis: what does it mean to work with digital waste, how is it qualified, and what new relationships and methodologies do this foment? To chart the fluid boundaries of Debris and pin down its underlying conceptualisation of sound, this article introduces a framework ranging from archaeomusicology to intertextuality, from actor-network theory to Deleuzian assemblage, from Adornian constellation to swarm intelligence to platform and network topology. This diversity of approaches traces connective frictions that may allow us to understand, from the perspective of Debris, what working with sound means under the regime of machine intelligence. How has machine intelligence fundamentally altered the already shaky diagram connecting humans, creativity and history? We advise the reader to approach the text as a multisensory experience, listening to Debris while navigating the circuitous theoretical alleys below.
Original languageEnglish
Pages (from-to)392-406
Number of pages15
JournalOrganised Sound
Volume28
Issue number3
Early online date30 Jun 2023
DOIs
Publication statusPublished - Dec 2023

Scopus Subject Areas

  • Music
  • Artificial Intelligence
  • Human-Computer Interaction

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