Contested Reception of the Free-To-Play Business Model in the North American Video Game Market

Matthew M. Chew

    Research output: Chapter in book/report/conference proceedingChapterpeer-review

    Abstract

    Chew conducts a sociological interpretation of the North American game industry, with attention on free-to-play games. While the North American game industry is widely discussed in various literatures, this chapter not only summarizes the major trends but also, by focusing on the production aspect of games, offers a critical interpretation of the production context and environment. The author finds that top-level management in game corporations as well as many game design professionals are willing to give free-to-play a try. This trend is expected to benefit not only the oligopolistic corporations, but also midsize and indie game companies.
    Original languageEnglish
    Title of host publicationGlobal Game Industries and Cultural Policy
    EditorsAnthony Fung
    Place of PublicationCham
    PublisherPalgrave Macmillan
    Pages227-249
    Number of pages23
    ISBN (Electronic)9783319407609
    ISBN (Print)9783319407593, 9783319821757
    DOIs
    Publication statusPublished - 1 Dec 2016

    Publication series

    NamePalgrave Global Media Policy and Business
    PublisherPalgrave Macmillan
    ISSN (Print)2634-6192
    ISSN (Electronic)2634-6206

    Fingerprint

    Dive into the research topics of 'Contested Reception of the Free-To-Play Business Model in the North American Video Game Market'. Together they form a unique fingerprint.

    Cite this