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Computational systems for music improvisation

  • Toby Gifford*
  • , Shelly Knotts
  • , Jon McCormack
  • , Stefano Kalonaris
  • , Matthew Yee-King
  • , Mark d’Inverno
  • *Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

24 Citations (Scopus)

Abstract

Computational music systems that afford improvised creative interaction in real time are often designed for a specific improviser and performance style. As such the field is diverse, fragmented and lacks a coherent framework. Through analysis of examples in the field, we identify key areas of concern in the design of new systems, which we use as categories in the construction of a taxonomy. From our broad overview of the field, we select significant examples to analyse in greater depth. This analysis serves to derive principles that may aid designers scaffold their work on existing innovation. We explore successful evaluation techniques from other fields and describe how they may be applied to iterative design processes for improvisational systems. We hope that by developing a more coherent design and evaluation process, we can support the next generation of improvisational music systems.

Original languageEnglish
Pages (from-to)19-36
Number of pages18
JournalDigital Creativity
Volume29
Issue number1
DOIs
Publication statusPublished - 2 Jan 2018

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

User-Defined Keywords

  • computational creativity
  • creative agency
  • evaluation
  • generative music
  • Improvisational interfaces

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