TY - JOUR
T1 - Collective Play Versus Excessive Use
T2 - an Insight into Family-Focused Design Intervention for Mobile Phone Overuse
AU - Leong, Benny Ding
AU - Lee, Brian Yu Hin
AU - Chow, Kenny Ka Nin
N1 - Publisher Copyright:
# Springer Science+Business Media, LLC, part of Springer Nature 2018.
PY - 2018/12
Y1 - 2018/12
N2 - The rapid growth in the usage of mobile and screen-based products and the corresponding addiction of adolescents to such devices continue to cause great concerns among different stakeholders. Family, as a potential psychosocial support for reducing the likelihood of addiction development, can be weakened as a result of the deterioration of parent-adolescent relationships associated with mobile devices overuse. Based on the family functioning and gamification-enhanced concepts, positive and fun interactions between family members can be a vital component in fostering a supportive relationship. An innovative and alternative family-focused intervention strategy, the interactive play platform named “Lamb Lamp,” has been developed to facilitate fun and pleasurable parent-adolescent interactivities. The design aims to divert family members’ attention away from their phones, while facilitating joyful and cheerful engagements for the whole family, with the ultimate aim of fostering the development of a supportive relationship. This paper reports the initial results of a pilot study on 5 families recruited at a community-based treatment center, with at least one child aged between 12 and 19 who exhibited excessive Internet or mobile phone use problems. Daily patterns related to the adolescents’ Internet and mobile use and personal reflections on the perceptions of family interrelationships were recorded through lifestyle probes—a set of self-reporting home assignments—before the placement of the Lamb Lamp. Semi-structured interviews were conducted after the intervention to further solicit feedback from the families. The findings were then summarized and verified by parents and the counselors of the families engaged. Although the feedback collected from the families did not indicate an obvious reduction in mobile use behavior, they confirmed the benefits of this gamification-enhanced intervention in a family context. Collective play not only stimulated emotional connectivity between parents and adolescents, but also encouraged them to relive joyful memories of family activities while dealing with the problem of excessive mobile use.
AB - The rapid growth in the usage of mobile and screen-based products and the corresponding addiction of adolescents to such devices continue to cause great concerns among different stakeholders. Family, as a potential psychosocial support for reducing the likelihood of addiction development, can be weakened as a result of the deterioration of parent-adolescent relationships associated with mobile devices overuse. Based on the family functioning and gamification-enhanced concepts, positive and fun interactions between family members can be a vital component in fostering a supportive relationship. An innovative and alternative family-focused intervention strategy, the interactive play platform named “Lamb Lamp,” has been developed to facilitate fun and pleasurable parent-adolescent interactivities. The design aims to divert family members’ attention away from their phones, while facilitating joyful and cheerful engagements for the whole family, with the ultimate aim of fostering the development of a supportive relationship. This paper reports the initial results of a pilot study on 5 families recruited at a community-based treatment center, with at least one child aged between 12 and 19 who exhibited excessive Internet or mobile phone use problems. Daily patterns related to the adolescents’ Internet and mobile use and personal reflections on the perceptions of family interrelationships were recorded through lifestyle probes—a set of self-reporting home assignments—before the placement of the Lamb Lamp. Semi-structured interviews were conducted after the intervention to further solicit feedback from the families. The findings were then summarized and verified by parents and the counselors of the families engaged. Although the feedback collected from the families did not indicate an obvious reduction in mobile use behavior, they confirmed the benefits of this gamification-enhanced intervention in a family context. Collective play not only stimulated emotional connectivity between parents and adolescents, but also encouraged them to relive joyful memories of family activities while dealing with the problem of excessive mobile use.
KW - Mobile phone overuse
KW - Design intervention
KW - Family functioning
KW - Gamification
KW - Parent-adolescent relationship
UR - http://www.scopus.com/inward/record.url?scp=85051692532&partnerID=8YFLogxK
U2 - 10.1007/s11469-018-9966-9
DO - 10.1007/s11469-018-9966-9
M3 - Journal article
AN - SCOPUS:85051692532
SN - 1557-1874
VL - 16
SP - 1404
EP - 1419
JO - International Journal of Mental Health and Addiction
JF - International Journal of Mental Health and Addiction
ER -