Can active video games improve physical fitness in children and adolescents?

Erica Y. Lau*, Patrick W.C. Lau, Del P. Wong

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingChapterpeer-review

Abstract

Maintaining good level of physical fitness (PF) is important to the health of children and adolescents. Unfortunately, many countries shown that children and adolescent's PF level was declining in the past decade and this declination was found to be associated with low level of physical activity (PA). Although insufficient PA was attributed by multiple factors, prolong exposure to screen-based activities (i.e., TV viewing and video game plays) was claimed as one of the major factors. Growing body of evidence has been suggesting that Active Video Game (AVG) play may be a promising tool to reverse this physically inactive lifestyle in children and adolescents. However, before applying AVG on PA and PF interventions, a better understanding on this emerging tool is essential. The purposes of this chapter are to provide an overview regarding the rationale and efficacy of applying AVG to promote PA and PF in children and adolescents. In additional, potential challenges for AVG research are also discussed.

Original languageEnglish
Title of host publicationPhysical Fitness
Subtitle of host publicationTraining, Effects, and Maintaining
EditorsMark A. Powell
PublisherNova Science Publishers
Chapter6
Pages107-120
Number of pages14
ISBN (Electronic)9781621000433
ISBN (Print)9781617286728
Publication statusPublished - 2011

Publication series

NameSports and Athletics Preparation, Performance, and Psychology
PublisherNova Science Publishers

Scopus Subject Areas

  • Health Professions(all)

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