TY - GEN
T1 - Blinklifier
T2 - 2nd International Conference on Design, User Experience, and Usability: User Experience in Novel Technological Environments, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
AU - Vega, Katia Fabiola Canepa
AU - Flanagan, Patricia J.
AU - Fuks, Hugo
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolved through thinking influenced by other areas such as psychology, sociology and philosophy. Much of art theory and practice is exploratory and its outcomes may be challenging. The advent of novel materials and increasingly evolution of smaller and more affordable electronic components made it possible for anyone to make their own wearable devices. Moreover, people with different skills get together and share their knowledge to create new products. This work describes our prototyping process for developing wearable computers in multidisciplinary teams. In this paper, we present the implementation of our collaborative and iterative prototyping process in the development of Blinklifier, an art and technology project that amplifies human expressions and creates a feedback loop with the wearer.
AB - The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolved through thinking influenced by other areas such as psychology, sociology and philosophy. Much of art theory and practice is exploratory and its outcomes may be challenging. The advent of novel materials and increasingly evolution of smaller and more affordable electronic components made it possible for anyone to make their own wearable devices. Moreover, people with different skills get together and share their knowledge to create new products. This work describes our prototyping process for developing wearable computers in multidisciplinary teams. In this paper, we present the implementation of our collaborative and iterative prototyping process in the development of Blinklifier, an art and technology project that amplifies human expressions and creates a feedback loop with the wearer.
KW - Blank Model Prototyping
KW - Feedback Loops
KW - Wearable Computers
UR - http://www.scopus.com/inward/record.url?scp=84880710979&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-39238-2_48
DO - 10.1007/978-3-642-39238-2_48
M3 - Conference proceeding
AN - SCOPUS:84880710979
SN - 9783642392375
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 439
EP - 445
BT - Design, User Experience, and Usability
Y2 - 21 July 2013 through 26 July 2013
ER -