Blinklifier: A case study for prototyping wearable computers in technology and visual arts

Katia Fabiola Canepa Vega, Patricia J. Flanagan, Hugo Fuks

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

5 Citations (Scopus)

Abstract

The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolved through thinking influenced by other areas such as psychology, sociology and philosophy. Much of art theory and practice is exploratory and its outcomes may be challenging. The advent of novel materials and increasingly evolution of smaller and more affordable electronic components made it possible for anyone to make their own wearable devices. Moreover, people with different skills get together and share their knowledge to create new products. This work describes our prototyping process for developing wearable computers in multidisciplinary teams. In this paper, we present the implementation of our collaborative and iterative prototyping process in the development of Blinklifier, an art and technology project that amplifies human expressions and creates a feedback loop with the wearer.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationUser Experience in Novel Technological Environments - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Proceedings
Pages439-445
Number of pages7
EditionPART 3
DOIs
Publication statusPublished - 2013
Event2nd International Conference on Design, User Experience, and Usability: User Experience in Novel Technological Environments, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: 21 Jul 201326 Jul 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 3
Volume8014 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Design, User Experience, and Usability: User Experience in Novel Technological Environments, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
Country/TerritoryUnited States
CityLas Vegas, NV
Period21/07/1326/07/13

Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

User-Defined Keywords

  • Blank Model Prototyping
  • Feedback Loops
  • Wearable Computers

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