Abstract
With the aim of enhancing students' problem solving and critical and creative thinking skills and to enrich the acquisition of domain knowledge, the blended learning approach was adopted in a compulsory course for research postgraduate students at Hong Kong Baptist University since 2014. Students went through subject materials before class and then engaged in collaborative activities that required higher order cognitive thinking, such as case studies and problem solving, during class time. Since technology is central to this immersive learning experience, a variety of technology-assisted, in-class and out-of-class activities were employed in the course, such as game-based quizzes (Kahoot), quick polls (Mentimeter), case studies (Padlet, Google Doc.), pre-recorded lectures and videos (YouTube) and learning trails (using mobile and augmented reality technologies). Feedback collected from students through course feedback questionnaires and focus group interviews showed support and enthusiasm for this interactive and highly engaging type of learning. Students responded that this approach definitely fostered more productive interaction and facilitated exchange of ideas among them. They also agreed that this approach has been more effective and efficient in helping them to learn and develop generic competences. In this chapter, the authors share how this blended learning approach can be easily constructed and highlight its effectiveness in stretching student learning, creative thinking and higher order cognitive thinking.
| Original language | English |
|---|---|
| Title of host publication | Creative and Collaborative Learning through Immersion |
| Subtitle of host publication | Interdisciplinary and International Perspectives |
| Editors | Anna Hui, Christian Wagner |
| Publisher | Springer Cham |
| Pages | 121-132 |
| Number of pages | 12 |
| Edition | 1st |
| ISBN (Electronic) | 9783030722166 |
| ISBN (Print) | 9783030722159, 9783030722180 |
| DOIs | |
| Publication status | Published - 10 Aug 2021 |
Publication series
| Name | Creativity in the Twenty First Century |
|---|---|
| Publisher | Springer |
| ISSN (Print) | 2364-6675 |
| ISSN (Electronic) | 2364-6683 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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