Abstract
This paper explores the use of 3D Gaussian Splatting (3DGS) for cultural heritage representation, integrating real-time game engines to create immersive cross-media experiences. Using a historic Hakka mansion in Hong Kong as a case study, the research examines the technical and aesthetic challenges of 3DGS, particularly its limitations in lighting, geometry accuracy, and artifact generation. By embracing these constraints, the project investigates new modes of representing historical spaces beyond traditional digital twins. The study highlights how 3DGS, combined with SLAM-based scanning and game engine workflows, can offer novel approaches to interactive storytelling, site documentation, and artistic reinterpretation in digital heritage preservation and other use cases.
| Original language | English |
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| Title of host publication | Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks |
| Editors | Ginger Alford, Veronica Orvalho |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 2 |
| ISBN (Electronic) | 9798400715419 |
| DOIs | |
| Publication status | Published - 10 Aug 2025 |
| Event | The Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks - Vancouver Convention Centre, Vancouver, Canada Duration: 10 Aug 2025 → 14 Aug 2025 https://dl.acm.org/doi/proceedings/10.1145/3721239 (Conference proceedings) https://s2025.siggraph.org/ (Conference website) https://s2025.siggraph.org/programs-events/ (Conference program) |
Publication series
| Name | SIGGRAPH: Computer Graphics and Interactive Techniques |
|---|---|
| Publisher | Association for Computing Machinery |
Conference
| Conference | The Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks |
|---|---|
| Abbreviated title | SIGGRAPH Talks 2025 |
| Country/Territory | Canada |
| City | Vancouver |
| Period | 10/08/25 → 14/08/25 |
| Internet address |
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User-Defined Keywords
- 3D Gaussian Splatting
- digital twins
- immersive media
- real-time 3D
- game engines
- virtual cinematography
- cultural heritage preservation
- cross-media