TY - JOUR
T1 - Behavioral self-organization in lifelike synthetic agents
AU - Liu, Jiming
AU - Qin, Hong
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2002
Y1 - 2002
N2 - Modern computer graphics technology has enjoyed rapid development in recent years, attracting researchers and practitioners to explore a wide spectrum of applications ranging from computer-aided graphical design to artificial life and virtual reality. This paper is concerned with the animation-based entertainment use of computer graphics, i.e., to create digitally synthetic agents that can self-animate themselves, adapt to their virtual environments, and learn new behaviors to attain some specific goals. Here we propose a synthetic agent computational architecture called inter-threaded motif-based behavioral self-organization architecture, in which one motif acquires a conditioned association from the presently sensed state of the environment to the requirement of a desired motion as well as a plausible behavioral pattern to enable such a motion, whereas another computes the optimal parameters for the identified behavior in fulfilling the motion requirement. This architecture will enable animated behaviors to be automatically programmed based on the concurrent self-organization of individual motifs as well as their crisscrossing interactions.
AB - Modern computer graphics technology has enjoyed rapid development in recent years, attracting researchers and practitioners to explore a wide spectrum of applications ranging from computer-aided graphical design to artificial life and virtual reality. This paper is concerned with the animation-based entertainment use of computer graphics, i.e., to create digitally synthetic agents that can self-animate themselves, adapt to their virtual environments, and learn new behaviors to attain some specific goals. Here we propose a synthetic agent computational architecture called inter-threaded motif-based behavioral self-organization architecture, in which one motif acquires a conditioned association from the presently sensed state of the environment to the requirement of a desired motion as well as a plausible behavioral pattern to enable such a motion, whereas another computes the optimal parameters for the identified behavior in fulfilling the motion requirement. This architecture will enable animated behaviors to be automatically programmed based on the concurrent self-organization of individual motifs as well as their crisscrossing interactions.
KW - Behavioral self-organization
KW - Lifelike characters
KW - Synthetic agents
UR - http://www.scopus.com/inward/record.url?scp=0036056430&partnerID=8YFLogxK
U2 - 10.1023/A:1019656327617
DO - 10.1023/A:1019656327617
M3 - Journal article
AN - SCOPUS:0036056430
SN - 1387-2532
VL - 5
SP - 397
EP - 428
JO - Autonomous Agents and Multi-Agent Systems
JF - Autonomous Agents and Multi-Agent Systems
IS - 4
ER -