TY - JOUR
T1 - Awe experience of leisure activity in the metaverse
T2 - perceived value, satisfaction and intention
AU - Argan, Metin
AU - Gürbüz, Bülent
AU - Sivan, Atara
AU - Argan, Mehpare Tokay
AU - Dinç, Halime
AU - Bayazıt, Esra
N1 - Publisher Copyright:
© 2025 World Leisure Organization.
PY - 2025/2/7
Y1 - 2025/2/7
N2 - Research on the emotional experience within the metaverse has primarily focused on general dimensions of users' emotional experiences, with less attention to investigating specific emotions such as awe. This study aims to fill this gap by examining the emotional experience of awe during metaverse leisure activities. Through a survey conducted among participants at a metaverse concert, the study explores the relationship between awe, perceived value, satisfaction, and intention. Data were collected through an online questionnaire that assessed awe experiences, leisure satisfaction, perceived value, and behavioural consequences. A total of 306 metaverse concert attendees participated in the study. Results from structural equation modelling (SEM) analysis indicate that awe in the metaverse has a positive impact on perceived value, satisfaction, and behavioural intention. Additionally, serial mediation analysis using SEM in PROCESS Macro Model 6 as proposed by Hayes reveals that perceived value and satisfaction sequentially mediate the relationship between awe and behavioural intention. This study represents a pioneering effort to analyse a proposed model incorporating awe, perceived value, satisfaction, and behavioural intention within the context of metaverse and virtual concert activities. This study's theoretical and practical outcomes are expected to provide meaningful contributions to the existing literature on metaverse leisure activities.
AB - Research on the emotional experience within the metaverse has primarily focused on general dimensions of users' emotional experiences, with less attention to investigating specific emotions such as awe. This study aims to fill this gap by examining the emotional experience of awe during metaverse leisure activities. Through a survey conducted among participants at a metaverse concert, the study explores the relationship between awe, perceived value, satisfaction, and intention. Data were collected through an online questionnaire that assessed awe experiences, leisure satisfaction, perceived value, and behavioural consequences. A total of 306 metaverse concert attendees participated in the study. Results from structural equation modelling (SEM) analysis indicate that awe in the metaverse has a positive impact on perceived value, satisfaction, and behavioural intention. Additionally, serial mediation analysis using SEM in PROCESS Macro Model 6 as proposed by Hayes reveals that perceived value and satisfaction sequentially mediate the relationship between awe and behavioural intention. This study represents a pioneering effort to analyse a proposed model incorporating awe, perceived value, satisfaction, and behavioural intention within the context of metaverse and virtual concert activities. This study's theoretical and practical outcomes are expected to provide meaningful contributions to the existing literature on metaverse leisure activities.
KW - awe
KW - behavioraul intention
KW - leisure experiences
KW - Metaverse
KW - perceived value
UR - http://www.scopus.com/inward/record.url?scp=85217168263&partnerID=8YFLogxK
UR - https://www.tandfonline.com/doi/full/10.1080/16078055.2025.2459933
U2 - 10.1080/16078055.2025.2459933
DO - 10.1080/16078055.2025.2459933
M3 - Journal article
AN - SCOPUS:85217168263
SN - 1607-8055
JO - World Leisure Journal
JF - World Leisure Journal
ER -