TY - GEN
T1 - AVIE: a versatile multi-user stereo 360° interactive VR theatre
AU - McGinity, Matthew
AU - Shaw, Jeffrey
AU - Kuchelmeister, Volker
AU - Hardjono, Ardrian
AU - Del Favero, Dennis
N1 - The tracking system has been developed by Anuraag Sridhar and Andre Bernhardt. Balint Seeber created the video engine used in TVisionarium. Tim Kreger developed the Supercollider scripts for spatial rendering of audio. SphereCam is funded by an ARC Linkage Infrastructure grant, Hampi is funded by an ARC Linkage grant and TVisionarium and Scenario are funded by separate ARC Discovery grants. AVIE itself is funded by the UNSW University Capital Infrastructure Grants Scheme.
Publisher copyright:
© 2007 by the Association for Computing Machinery, Inc.
PY - 2007/8/4
Y1 - 2007/8/4
N2 - The iCinema Centre for Interactive Cinema Research at UNSW has created a versatile virtual reality theatre that, by combining real-time 360-degree omnistereo projection with surround audio and marker-less motion tracking, provides a highly immersive and interactive environment for up to 20 users. The theatre, codenamed AVIE, serves as the Centre's principal platform for experiments in interactive and emergent narrative, artificial intelligence, human-computer interfaces, virtual heritage, panoramic video and real-time computer graphics, as well as our primary platform for public exhibition of iCinema projects. This paper briefly discusses the design of the system, technical challenges, novel features and current and future applications of the system. We believe our system to be the first and only 360 degree cylindrical stereo virtual reality theatre constructed to date.
AB - The iCinema Centre for Interactive Cinema Research at UNSW has created a versatile virtual reality theatre that, by combining real-time 360-degree omnistereo projection with surround audio and marker-less motion tracking, provides a highly immersive and interactive environment for up to 20 users. The theatre, codenamed AVIE, serves as the Centre's principal platform for experiments in interactive and emergent narrative, artificial intelligence, human-computer interfaces, virtual heritage, panoramic video and real-time computer graphics, as well as our primary platform for public exhibition of iCinema projects. This paper briefly discusses the design of the system, technical challenges, novel features and current and future applications of the system. We believe our system to be the first and only 360 degree cylindrical stereo virtual reality theatre constructed to date.
KW - Interactive narrative
KW - Omnistereo
KW - Stereo projection
KW - Virtual reality
KW - Vision-based body tracking
UR - http://www.scopus.com/inward/record.url?scp=36949031253&partnerID=8YFLogxK
U2 - 10.1145/1278240.1278242
DO - 10.1145/1278240.1278242
M3 - Conference proceeding
AN - SCOPUS:36949031253
SN - 1595936696
SN - 9781595936691
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 2007 Workshop on Emerging Display Technologies 2007 - Images and Beyond
PB - Association for Computing Machinery (ACM)
T2 - 2007 Workshop on Emerging Display Technologies 2007 - Images and Beyond: The Future of Displays and Interaction
Y2 - 4 August 2006 through 4 August 2006
ER -