Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study

Kenny K.N. Chow*

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

2 Citations (Scopus)

Abstract

Latest studies regarding gamification for behavior change have suggested using meaningful stories for long-term effects. Drawing on psychological studies related to narrative transportation and mental simulation, this paper extends the idea of animated parables and argues that selecting stories to frame gamified systems should consider perceived causality between the real-life action and the simulated diegetic effect. This study employs expert evaluation on a collection of parables regarding perceived usefulness, novelty, and perceived causality. Results show that parables consensually rated by experts as both useful and novel are also prominent in perceived causality, which supports the argument that perceived causality underpins perceived persuasiveness of parables.

Original languageEnglish
Title of host publicationInteractive Storytelling
Subtitle of host publication14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings
EditorsAlex Mitchell, Mirjam Vosmeer
PublisherSpringer Cham
Pages322-332
Number of pages11
ISBN (Electronic)9783030923006
ISBN (Print)9783030922993
DOIs
Publication statusPublished - 4 Dec 2021
Event14th International Conference on Interactive Digital Storytelling, ICIDS 2021 - Tallinn, Estonia
Duration: 7 Dec 202110 Dec 2021
https://link.springer.com/book/10.1007/978-3-030-92300-6

Publication series

NameLecture Notes in Computer Science
Volume13138
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInformation Systems and Applications, incl. Internet/Web, and HCI
ISSN (Print)2946-1634
ISSN (Electronic)2946-1642
NameICIDS: International Conference on Interactive Digital Storytelling

Conference

Conference14th International Conference on Interactive Digital Storytelling, ICIDS 2021
Country/TerritoryEstonia
CityTallinn
Period7/12/2110/12/21
Internet address

Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

User-Defined Keywords

  • Animated parables
  • Behavior change
  • Blended causality
  • Consensual assessment technique
  • Gamification
  • Interactive narratives

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