An Empirical Study on Meta Virtual Reality Applications: Security and Privacy Perspectives

Hanyang Guo, Hong Ning Dai*, Xiapu Luo, Gengyang Xu, Fengliang He, Zibin Zheng

*Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

1 Citation (Scopus)

Abstract

Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, but it is not a fundamentally new technology. On the one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS (e.g., Android OS). As a result, VR apps also inevitably inherit privacy and security deficiencies from conventional mobile apps. On the other hand, in contrast to traditional mobile apps, VR apps can achieve an immersive experience via diverse VR devices, such as head-mounted displays, body sensors, and controllers. However, achieving this requires the extensive collection of privacy-sensitive human biometrics (e.g., hand-tracking and face-tracking data). Moreover, VR apps have been typically implemented by 3D gaming engines (e.g., Unity), which also contain intrinsic security vulnerabilities. Inappropriate use of these technologies may incur privacy leaks and security vulnerabilities although these issues have not received significant attention compared to the proliferation of diverse VR apps. In this paper, we develop a security and privacy assessment tool, namely the VR-SP detector for VR apps. The VR-SP detector has integrated program static analysis tools and privacy-policy analysis methods. Using the VR-SP detector, we conduct a comprehensive empirical study on 900 popular VR apps. We obtain the original apps from the popular SideQuest app store and extract Android PacKage (APK) files via the Meta Quest 2 device. We evaluate the security vulnerabilities and privacy data leaks of these VR apps through VR app analysis, taint analysis, privacy policy analysis, and user review analysis. We find that a number of security vulnerabilities and privacy leaks widely exist in VR apps. Moreover, our results also reveal conflicting representations in the privacy policies of these apps and inconsistencies of the actual data collection with the privacy-policy statements of the apps. Further, user reviews also indicate their privacy concerns about relevant biometric data. Based on these findings, we make suggestions for the future development of VR apps.

Original languageEnglish
Pages (from-to)1437-1454
Number of pages18
JournalIEEE Transactions on Software Engineering
Volume51
Issue number5
Early online date19 Mar 2025
DOIs
Publication statusPublished - May 2025

User-Defined Keywords

  • Metaverse
  • Security and Privacy
  • Static Analysis
  • Virtual Reality

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