An embodied interaction framework for facilitating audience experience with ambient media

Liang Tan, Kenny K.N. Chow

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

5 Citations (Scopus)

Abstract

As traditional media have been increasingly losing effectiveness in delivering advertising message, ambient media, deemed as an alternative advertising form, can be designed to facilitate engaging audience experience and minimize advertising avoidance. Much attention has been paid to studying new ways for enhancing the creativity of visual forms or evaluation of creativity, but little work has been done to consider embodied interaction as a resource informing design creativity. This paper aims to explore how embodied thinking can open up possibilities for target audience making novel metaphorical meaning. Based on the theoretical framework, three case analyses indicate that bodily engagement triggered by the affordances of ambient media can facilitate multi-level audience experience and metaphorical meaning making.

Original languageEnglish
Title of host publication4th International Conference on Design Creativity, ICDC 2016
PublisherThe Design Society
ISBN (Electronic)9781904670827
Publication statusPublished - Nov 2016
Event4th International Conference on Design Creativity, ICDC 2016 - Atlanta, United States
Duration: 2 Nov 20164 Nov 2016
https://www.designsociety.org/publication/39914/DS+86%3A+Proceedings+of+The+Fourth+International+Conference+on+Design+Creativity%2CGeorgia+Institute+of+Technology%2C+Atlanta%2C+GA%2C+USA (Conference proceedings)

Publication series

NameInternational Conference on Design Creativity, ICDC

Conference

Conference4th International Conference on Design Creativity, ICDC 2016
Country/TerritoryUnited States
CityAtlanta
Period2/11/164/11/16
Internet address

User-Defined Keywords

  • Ambient media
  • Design creativity
  • Embodied interaction

Fingerprint

Dive into the research topics of 'An embodied interaction framework for facilitating audience experience with ambient media'. Together they form a unique fingerprint.

Cite this