Abstract
Learning is a process to acquire new knowledge. Ideally, this process is the result of an active interaction of key cognitive processes, such as perception, imagery, organization, and elaboration. Quality learning has emphasized on designing a course curriculum or learning process, which can elicit the cognitive processing of learners. However, most e-learning systems nowadays are resources-oriented instead of process-oriented. These systems were designed without adequate support of pedagogical principles to guide the learning process. They have not explained the sequence of how the knowledge was acquired, which, in fact, is extremely important to the quality of learning. This study aims to develop an e-learning environment that enables students to get engaged in their learning process by guiding and customizing their learning process in an adaptive way. The expected performance of the Agent-based e-learning Process model is also evaluated by comparing with traditional e-learning models.
| Original language | English |
|---|---|
| Title of host publication | Methodological Advancements in Intelligent Information Technologies |
| Subtitle of host publication | Evolutionary Trends |
| Editors | Vijayan Sugumaran |
| Place of Publication | Hershey |
| Publisher | IGI Global |
| Chapter | 5 |
| Pages | 78-91 |
| Number of pages | 14 |
| ISBN (Electronic) | 9781605669717 |
| ISBN (Print) | 9781605669700 |
| DOIs | |
| Publication status | Published - 31 Oct 2009 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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