Abstract
Radiance fields have been successful in reconstructing 3D assets for scenes presented in Virtual Reality and Augmented Reality (VR/AR). The general workflow of scanning objects with radiance field representation involves a heavy workload of capturing images depicting the object empirically by the user, and lacks feedback for the image collection stage. This would lead to potential repeated or deficient gathering of information, affecting the efficiency of the reconstruction workflow. In this paper, we therefore present an active learning algorithm for 3D Gaussian Splatting that guides the image capturing by estimating the pose of the most informative image. Specifically, our method first partitions the consistent regions in the model by analyzing the Gaussian attributes and visibility features. Then, we determine the informative region to explore by estimating the semantic feature variance of each Gaussian, which evaluates the quality of the Gaussian cloud from the semantic level features. Furthermore, we tackle the practical problem of noise in the pose of the collected image via a robust pose optimization method. Extensive experimental results on both synthetic and real-world scenes demonstrate the remarkable performance of our algorithm in active learning of the radiance field under both accurate and noisy pose conditions.
| Original language | English |
|---|---|
| Title of host publication | The Fourteenth International Conference on Learning Representations, ICLR 2026 |
| Publisher | International Conference on Learning Representations, ICLR |
| Pages | 1-27 |
| Number of pages | 27 |
| Publication status | Published - 23 Apr 2026 |
| Event | 14th International Conference on Learning Representations, ICLR 2026 - Rio de Janeiro, Brazil Duration: 23 Apr 2026 → 27 Apr 2026 https://iclr.cc/Conferences/2026 (Conference website) https://openreview.net/group?id=ICLR.cc/2026 (Conference proceedings) https://iclr.cc/virtual/2026/calendar (Conference schedule) |
Publication series
| Name | International Conference on Learning Representations |
|---|---|
| Publisher | International Conference on Learning Representations, ICLR |
Conference
| Conference | 14th International Conference on Learning Representations, ICLR 2026 |
|---|---|
| Abbreviated title | ICLR 2026 |
| Country/Territory | Brazil |
| City | Rio de Janeiro |
| Period | 23/04/26 → 27/04/26 |
| Internet address |
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UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
User-Defined Keywords
- Active Learning
- 3D Gaussian Splatting
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