Skip to main navigation Skip to search Skip to main content

A virtual reality dance training system using motion capture technology

Research output: Contribution to journal › Journal article › peer-review

443 Citations (Scopus)

Abstract

In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate the motion demonstrated by a virtual teacher projected on the wall screen. Meanwhile, the student's motions will be captured and analyzed by the system based on which feedback is given back to them. The result of user studies showed that our system can successfully guide students to improve their skills. The subjects agreed that the system is interesting and can motivate them to learn.

Original languageEnglish
Pages (from-to)187-195
Number of pages9
JournalIEEE Transactions on Learning Technologies
Volume4
Issue number2
Early online date26 Aug 2010
DOIs
Publication statusPublished - Apr 2011

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

User-Defined Keywords

  • Animation
  • computer uses in education
  • motion analysis

Fingerprint

Dive into the research topics of 'A virtual reality dance training system using motion capture technology'. Together they form a unique fingerprint.

Cite this