A Pilot Study of the Attractive Features of Active Videogames among Chinese Primary School Children

Patrick W C LAU, Erica Y. Lau, Jing Jing Wang, Cheong Rak Choi*, Chang Gyun Kim

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

Objective: The present study (1) explored the attractive features that affect Chinese primary school children's preferences of active videogames (AVGs) and (2) contrasted these findings with those in the Western literature. Participants and Methods: A total of 22 Chinese primary school children were recruited and interviewed. Four AVGs (Wii Boxing, Wii Fit™ Plus Obstacle Run ; EyeToy Knockout , EyeToy Keep ups ) from two commercial consoles (Nintendo® Wii™ and Sony PlayStation® 2 EyeToy® ) were employed. Participants used four selected AVGs for 3 minutes each. After each play period, children (1) described the strengths and weaknesses of each game as well as rated the attractive features of each game based on a 16-item questionnaire and (2) rated up to 5 items that were most influential regarding their AVG preferences. Results: Participants indicated that control was the most significant feature, followed by feedback, goal, and graphics. The top five rated features imply that the perception of competence was the most appealing aspect and expected outcome of Chinese children who play AVGs. Conclusions: Compared with the Western findings regarding attractive AVG features, the present study found certain similarities as well as significant differences among Chinese AVG players. Based on the present study, control, feedback, goal, and graphics are the most significant features that attract Chinese children to play AVGs. Physical exertion, social interaction, competition, and learning outcomes, which are valued according to Western studies, were not mentioned as significant features by Chinese children. These findings demonstrate a need to investigate the effect of cultural background in AVG study design.

Original languageEnglish
Pages (from-to)87-96
Number of pages10
JournalGames for health journal
Volume6
Issue number2
DOIs
Publication statusPublished - Apr 2017

Scopus Subject Areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

User-Defined Keywords

  • Chinese children
  • Exergames
  • Features

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