A multi-resolution approach for adapting close character interaction

Shu Lim HO, He Wang, Taku Komura

Research output: Chapter in book/report/conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Synthesizing close interactions such as dancing and fighting be- tween characters is a challenging problem in computer animation. While encouraging results are presented in [Ho et al. 2010], the high computation cost makes the method unsuitable for interactive motion editing and synthesis. In this paper, we propose an efficient multiresolution approach in the temporal domain for editing and adapting close character interactions based on the Interaction Mesh framework. In particular, we divide the original large spacetime optimization problem into multiple smaller problems such that the user can observe the adapted motion while playing-back the move- ments during run-time. Our approach is highly parallelizable, and achieves high performance by making use of multi-core architec- tures. The method can be applied to a wide range of applications including motion editing systems for animators and motion retar- geting systems for humanoid robots.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages97-106
Number of pages10
ISBN (Electronic)9781450332538
DOIs
Publication statusPublished - 11 Nov 2014
Event20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014 - Edinburgh, United Kingdom
Duration: 11 Nov 201413 Nov 2014

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014
Country/TerritoryUnited Kingdom
CityEdinburgh
Period11/11/1413/11/14

Scopus Subject Areas

  • Software

User-Defined Keywords

  • Character animation
  • Close interaction
  • Spacetime con-straints

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