Abstract
As the population aged, providing digital game-based cognitive trainings to the elderly may improve their cognitive health and well-being. However, empirical studies on how the features of technology-based cognitive trainings impact the well-being and usage behaviours of elderly individuals remain limited. We developed a research framework based on the computation theory of mind and six common cognitive therapies. This framework was tested through a three-stage longitudinal study.
Original language | English |
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Publication status | Published - 3 Jul 2024 |
Event | 2024 Academy of Marketing Conference, AM2024 - Cardiff University, Cardiff, United Kingdom Duration: 1 Jul 2024 → 4 Jul 2024 https://academyofmarketing.org/am2024-conference/ (Conference Webpage) https://virtual.oxfordabstracts.com/#/event/8047/program (Conference Program) |
Conference
Conference | 2024 Academy of Marketing Conference, AM2024 |
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Country/Territory | United Kingdom |
City | Cardiff |
Period | 1/07/24 → 4/07/24 |
Other | Marketing: Fusing resilience and power for public value – igniting marketing’s social spirit |
Internet address |
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Scopus Subject Areas
- Management Information Systems
- Health Information Management
User-Defined Keywords
- Game-based cognitive training
- Aging population
- Gamification