A Longitudinal Study of the Antecedents and Impacts of Using Game-Based Cognitive Training Apps

Man Kit Chang*, Wilson Ka-shing Leung, Man Lai Cheung, Si Shi, Jessica Lam, Sally P M Law

*Corresponding author for this work

Research output: Contribution to conferenceConference paperpeer-review

Abstract

As the population aged, providing digital game-based cognitive trainings to the elderly may improve their cognitive health and well-being. However, empirical studies on how the features of technology-based cognitive trainings impact the well-being and usage behaviours of elderly individuals remain limited. We developed a research framework based on the computation theory of mind and six common cognitive therapies. This framework was tested through a three-stage longitudinal study.

Conference

ConferenceAcademy of Marketing Conference 2024
Abbreviated titleAM2024
Country/TerritoryUnited Kingdom
CityCardiff
Period1/07/244/07/24
Internet address

Scopus Subject Areas

  • Management Information Systems
  • Health Information Management

User-Defined Keywords

  • Game-based cognitive training
  • Aging population
  • Gamification

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