Skip to main navigation Skip to search Skip to main content

A journey to somewhere, to someone: A digital positive youth development game on friendship and romantic relationship for adolescents

  • Tak Yan Lee
  • , Sarah SW Lee*
  • , Tom KC Lui
  • , Joyce WS Tsang
  • , Caroline Cheng
  • , Roger KL Lau
  • , Kylie KY Wong
  • *Corresponding author for this work

    Research output: Contribution to journalJournal articlepeer-review

    Abstract

    Growing up through adolescence is a journey full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender-awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This paper presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.

    Original languageEnglish
    Pages (from-to)465-480
    Number of pages16
    JournalInternational Journal on Disability and Human Development
    Volume18
    Issue number4
    Publication statusPublished - Oct 2019

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    User-Defined Keywords

    • Digital positive youth development game
    • Friendship
    • Prevention
    • Romantic relationship

    Fingerprint

    Dive into the research topics of 'A journey to somewhere, to someone: A digital positive youth development game on friendship and romantic relationship for adolescents'. Together they form a unique fingerprint.

    Cite this