Abstract
Growing up through adolescence is like travelling in a journey which is full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender- awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This chapter presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.
| Original language | English |
|---|---|
| Title of host publication | Positive Youth Development |
| Subtitle of host publication | Digital Game-Based Learning |
| Editors | TY Lee, Daniel T.L. Shek, Sarah SW Lee, Joav Merrick |
| Publisher | Nova Science Publishers |
| Pages | 205-238 |
| Number of pages | 34 |
| ISBN (Electronic) | 9781536177961 |
| ISBN (Print) | 9781536177954 |
| Publication status | Published - 19 May 2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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