A journey to somewhere, to someone: A digital positive youth development game on friendship and romantic relationship for adolescents

Tak Yan Lee, Sarah S.W. Lee*, Tom K.C. Lui, Joyce W.S. Tsang, Caroline Cheng, Roger K.L. Lau, Kylie K.Y. Wong

*Corresponding author for this work

    Research output: Chapter in book/report/conference proceedingChapterpeer-review

    Abstract

    Growing up through adolescence is like travelling in a journey which is full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender- awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This chapter presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.

    Original languageEnglish
    Title of host publicationPositive Youth Development
    Subtitle of host publicationDigital Game-Based Learning
    EditorsTY Lee, Daniel T.L. Shek, Sarah SW Lee, Joav Merrick
    PublisherNova Science Publishers
    Pages205-238
    Number of pages34
    ISBN (Electronic)9781536177961
    ISBN (Print)9781536177954
    Publication statusPublished - 19 May 2020

    Scopus Subject Areas

    • General Medicine

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