TY - JOUR
T1 - A journey to somewhere, to someone
T2 - A digital positive youth development game on friendship and romantic relationship for adolescents
AU - Lee, Tak Yan
AU - Lee, Sarah SW
AU - Lui, Tom KC
AU - Tsang, Joyce WS
AU - Cheng, Caroline
AU - Lau, Roger KL
AU - Wong, Kylie KY
N1 - Funding Information:
The design and production of the seven digital games introduced in this special issue, the preparation of this work, and the Project P.A.T.H.S. were financially supported by The Hong Kong Jockey Club Charities Trust. Readers may request free copies for noncommercial purposes of these games by contacting Dr TY Lee at [email protected].
Publisher Copyright:
© Nova Science Publishers, Inc.
PY - 2019/10
Y1 - 2019/10
N2 - Growing up through adolescence is a journey full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender-awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This paper presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.
AB - Growing up through adolescence is a journey full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender-awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This paper presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.
KW - Digital positive youth development game
KW - Friendship
KW - Prevention
KW - Romantic relationship
UR - https://novapublishers.com/shop/volume-18-issue-4-international-journal-on-disability-and-human-development/
UR - http://www.scopus.com/inward/record.url?scp=85096036347&partnerID=8YFLogxK
M3 - Journal article
AN - SCOPUS:85096036347
SN - 2191-1231
VL - 18
SP - 465
EP - 480
JO - International Journal on Disability and Human Development
JF - International Journal on Disability and Human Development
IS - 4
ER -