Abstract
This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” invloves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.
| Original language | English |
|---|---|
| Title of host publication | Recent Trends of Mobile Collaborative Augmented Reality Systems |
| Editors | Leila Alem, Weidong Huang |
| Place of Publication | New York |
| Publisher | Springer |
| Pages | 117-126 |
| Number of pages | 10 |
| Edition | 1st |
| ISBN (Electronic) | 9781441998453 |
| ISBN (Print) | 9781441998446, 9781489999863 |
| DOIs | |
| Publication status | Published - 15 Sept 2011 |
User-Defined Keywords
- Augmented Reality
- Collaborative Learning
- Virtual World
- Virtual Object
- Fiducial Marker