A Collaborative Augmented Reality Networked Platform for Edutainment

Yuan Xun Gu*, Nai Li, Leanne Chang, Henry Been-Lirn Duh

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingChapterpeer-review

Abstract

This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” invloves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.
Original languageEnglish
Title of host publicationRecent Trends of Mobile Collaborative Augmented Reality Systems
EditorsLeila Alem, Weidong Huang
Place of PublicationNew York
PublisherSpringer
Pages117-126
Number of pages10
Edition1st
ISBN (Electronic)9781441998453
ISBN (Print)9781441998446, 9781489999863
DOIs
Publication statusPublished - 15 Sept 2011

Scopus Subject Areas

  • Communication

User-Defined Keywords

  • Augmented Reality
  • Collaborative Learning
  • Virtual World
  • Virtual Object
  • Fiducial Marker

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