Abstract
In this paper, we shall argue that games, being textual systems, can be understood semiotically - signs, or units, are being constantly renegotiated within the game due to their ergodicity. However, the mythologies outside of them remain, leading to a potential discrepancy between what is and what is understood. An understanding of player mythologies can, on one hand, help us formulate a better systemic classification of these interactions, while on the other hand, help us escape the restrictions the mythologies they belong in pose.
| Original language | English |
|---|---|
| Title of host publication | DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG |
| Place of Publication | Dundee, Scotland |
| Publisher | Digital Games Research Association; Society for the Advancement of the Science of Digital Games |
| Pages | 1-9 |
| Number of pages | 9 |
| Publication status | Published - Aug 2016 |
| Event | DiGRA/FDG 2016 - Abertay University, Dundee, United Kingdom Duration: 1 Aug 2016 → 6 Aug 2016 http://www.digra.org/digital-library/forums/13-digra-fdg2106/ |
Publication series
| Name | DiGRA Proceedings |
|---|---|
| Number | 1 |
| Volume | 13 |
| ISSN (Print) | 2342-9666 |
Conference
| Conference | DiGRA/FDG 2016 |
|---|---|
| Country/Territory | United Kingdom |
| City | Dundee |
| Period | 1/08/16 → 6/08/16 |
| Internet address |
User-Defined Keywords
- 4x
- Barthes
- Games
- myth
- mythologies
- remediation
- semiotics
Fingerprint
Dive into the research topics of '4x Gamer as Myth: Understanding through Player Mythologies'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver