4x Gamer as Myth: Understanding through Player Mythologies

    Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

    Abstract

    In this paper, we shall argue that games, being textual systems, can be understood semiotically - signs, or units, are being constantly renegotiated within the game due to their ergodicity. However, the mythologies outside of them remain, leading to a potential discrepancy between what is and what is understood. An understanding of player mythologies can, on one hand, help us formulate a better systemic classification of these interactions, while on the other hand, help us escape the restrictions the mythologies they belong in pose.
    Original languageEnglish
    Title of host publicationDiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG
    Place of PublicationDundee, Scotland
    PublisherDigital Games Research Association; Society for the Advancement of the Science of Digital Games
    Pages1-9
    Number of pages9
    Publication statusPublished - Aug 2016
    EventDiGRA/FDG 2016 - Abertay University, Dundee, United Kingdom
    Duration: 1 Aug 20166 Aug 2016
    http://www.digra.org/digital-library/forums/13-digra-fdg2106/

    Publication series

    NameDiGRA Proceedings
    Number1
    Volume13
    ISSN (Print)2342-9666

    Conference

    ConferenceDiGRA/FDG 2016
    Country/TerritoryUnited Kingdom
    CityDundee
    Period1/08/166/08/16
    Internet address

    User-Defined Keywords

    • 4x
    • Barthes
    • Games
    • myth
    • mythologies
    • remediation
    • semiotics

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