4x Gamer as Myth: Understanding through Player Mythologies

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

In this paper, we shall argue that games, being textual systems, can be understood semiotically - signs, or units, are being constantly renegotiated within the game due to their ergodicity. However, the mythologies outside of them remain, leading to a potential discrepancy between what is and what is understood. An understanding of player mythologies can, on one hand, help us formulate a better systemic classification of these interactions, while on the other hand, help us escape the restrictions the mythologies they belong in pose.
Original languageEnglish
Title of host publicationDiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG
Place of PublicationDundee, Scotland
PublisherDigital Games Research Association; Society for the Advancement of the Science of Digital Games
Pages1-9
Number of pages9
Publication statusPublished - Aug 2016
EventDiGRA/FDG 2016 - Abertay University, Dundee, United Kingdom
Duration: 1 Aug 20166 Aug 2016
http://www.digra.org/digital-library/forums/13-digra-fdg2106/

Publication series

NameDiGRA Proceedings
Number1
Volume13
ISSN (Print)2342-9666

Conference

ConferenceDiGRA/FDG 2016
Country/TerritoryUnited Kingdom
CityDundee
Period1/08/166/08/16
Internet address

User-Defined Keywords

  • 4x
  • Barthes
  • Games
  • myth
  • mythologies
  • remediation
  • semiotics

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