Keyphrases
Employee Responses
100%
Doing Good
100%
Gamification
100%
Chinese Employees
100%
Corporate Social Responsibility
100%
Motivation
35%
Employee Volunteering
28%
Gamified
28%
Corporate Social Responsibility Initiative
21%
Gameful Design
14%
Mainland China
14%
Perceived Corporate Social Responsibility
14%
Motivational Affordances
7%
Job Enrichment
7%
Achievement Goal Theory
7%
Emotional Commitment
7%
Internal Publics
7%
Relationship Satisfaction
7%
Employee Intention
7%
Employee-organization Relationship
7%
Giving Feedback
7%
Design Techniques
7%
Organizational Identification
7%
Commitment-trust Theory
7%
Corporate Social Responsibility Activity
7%
Intention to Participate
7%
Corporate Performance
7%
Work-life Balance
7%
Effects on Employees
7%
Hong Kong Chinese
7%
Information Communication Technology
7%
Employee Engagement
7%
Self-determination Theory
7%
Behavioral Economics
7%
Online Experiment
7%
Cognitive Evaluation
7%
Technology Companies
7%
Game Design
7%
Design Elements
7%
Employee Retention
7%
Rapid Development
7%
Employee Participation
7%
North America
7%
Management Decisions
7%
Business Strategy
7%
Hong Kong
7%
Social Sciences
Gamification
100%
Corporate Social Responsibility
100%
Chinese
100%
Volunteering
20%
Employee Organization
10%
Mainland China
10%
Job Enrichment
5%
Goal Setting Theory
5%
Organization Relationship
5%
Employee Engagement
5%
Self-Determination Theory
5%
Work-Life Balance
5%
Workers Participation
5%
Hong Kong China
5%
North America
5%
Behavioral Economics
5%
Employee Retention
5%
Information Technology
5%
Business Strategy
5%
Hong Kong
5%
Psychology
Social Responsibility
100%
Gamification
100%
Volunteering
20%
Behavioral Economics
5%
Cognitive Theory
5%
Self-Determination Theory
5%
Goal Setting
5%
Work-Family Conflict
5%
Information Technology
5%