Keyphrases
Hong Kong
80%
Nurture
63%
Creative Industries
45%
Creative Talents
40%
Industry Collaboration
40%
Vocational Education
35%
Industry Partners
35%
Publicity Campaign
20%
Critical Discourse Analysis
20%
Boot Camp
20%
Experiential Learning Activities
20%
Development Strategy
20%
Instructional Strategies
20%
Content Creation
20%
Curriculum Development
20%
Co-curriculum
20%
Partner Engagement
20%
Education Program
20%
Professional Education
16%
Applied Learning
15%
Professional Training
13%
Co-curricular Activities
12%
Social Benefits
10%
Vocational Training
10%
Multimedia Storytelling
10%
Learning Course
10%
Future Jobs
10%
Information Communication Technology
10%
Learning Path
10%
Student Learning Outcomes
9%
Creative Media
8%
Skills Training
8%
Educational Institutions
7%
Personal Dimensions
6%
Experiential Learning Model
6%
Development Benefit
6%
Activity Design
6%
Personal Development
6%
Survey Observation
6%
Learning Objectives
6%
Secondary School Students
6%
Personal-social
6%
Social Dimension
6%
Activity Survey
6%
Survey Results
6%
Resource Support
6%
Enhanced Student Learning
6%
Teacher Observation
6%
Cognitive Dimension
6%
Education Pathways
6%
Work-integrated Learning
6%
Cultural Industries
6%
Professional Networks
6%
Technologist
5%
Entrepreneurship
5%
Program Evaluation
5%
Senior Secondary School
5%
Training Students
5%
Technology Education
5%
University System
5%
Guest Lectures
5%
Pathway Programs
5%
Further Development
5%
Baptists
5%
Analytical Skills
5%
Multimedia
5%
Technical Skills
5%
Education Students
5%
Job Opportunities
5%
Technology Training
5%
Tripartite Partnerships
5%
Company Visits
5%
Vocational Skills
5%
Problem Solving
5%
Education Model
5%
Tech Sector
5%
Evaluation Mechanism
5%
Out-of-school Learning
5%
Secondary School
5%
Technical Education
5%
Early College High Schools
5%
Skill Mapping
5%
High School Education
5%
Content Curator
5%
Social Sciences
Hong Kong
100%
Vocational Education
64%
Creative Industry
55%
Learning Experiences
35%
Work Integrated Learning
33%
Activity Learning
30%
Professional Education
30%
Student Learning
27%
Education Program
26%
Manpower Resource
20%
Narrative Method
20%
Critical Discourse Analysis
20%
Public Information
20%
Curriculum Development
20%
Instructional Strategy
20%
Decision Making
20%
Hypermedia
19%
Social Benefit
18%
Educational Institution
17%
Learning Objective
13%
Secondary School Student
13%
Cultural Industry
13%
Service Provider
10%
Secondary School
10%
Information and Communication Technologies
10%
Qualitative Interview
6%
Sales
6%
Division of Labour
6%
Technological Change
6%
Management Decision
6%
Communication Channel
6%
High School Student
6%
Communication Programmes
6%
Consumer Experience
6%
Strategic Partnership
6%
Qualitative Research
6%
Problem-Solving Skill
5%
Entrepreneurship
5%
General Technical Education
5%
Technical and Vocational Education
5%
High School Education
5%
Program Evaluation
5%
Computer Science
Creative Industry
60%
Secondary School
36%
Learning Experiences
23%
Multimedia
23%
Content Creation
20%
Skill Training
20%
Manpower Resource
16%
Case Study
16%
Learning Course
16%
Information and Communication Technology
13%
Cultural Industry
13%
Design Activity
10%
Personal Development
10%
Working Environment
10%
Social Dimension
10%
Cognitive Dimension
10%
Instructional Design
10%
Strategic Partnership
6%
Industry Development
6%
Personal Network
6%
Job Opportunity
6%
Technical Skill
6%
Evaluation Mechanism
6%
Vocational Skill
6%
Technological Change
6%
Decision Management
6%
Emerging Technology
6%
Learning Opportunity
6%