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Peter NELSON public CV
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Peter NELSON, Dr
Assistant Professor
,
Academy of Visual Arts
Associate Director (Teaching and Learning)
,
Academy of Visual Arts
https://orcid.org/0000-0003-0924-3060
Email
peteracnelson
hkbu.edu
hk
Accepting PhD Students
2016
2025
Research activity per year
Overview
Fingerprint
Network
Projects / Grants
(4)
Research Output
(40)
Prizes / Awards
(1)
Activities
(46)
Press/Media
(9)
Similar Scholars
(6)
Supervised Work
(1)
Fingerprint
Dive into the research topics where Peter NELSON is active. Topic labels come from the works of this scholar. Together they form a unique fingerprint.
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Arts and Humanities
Analytical Cubism
16%
Art and technology
32%
Art History
28%
Artificial Intelligence
56%
Artistic Influence
16%
Artistic Production
19%
Artists
100%
Authors
24%
Beautiful
16%
Case Study
29%
Christopher Nolan
16%
Collaborative
27%
Cultural Exhibitions
16%
Dancers
16%
Digital
61%
Early 20th Century
16%
extrinsic
16%
fake
16%
Fantasy
16%
Gambling
16%
Gargantua
16%
Generative
57%
German Romanticism
16%
Group of Eight
16%
Half Life Time
16%
Hong Kong
35%
Human Experience
16%
ink painting
16%
Interactive
23%
Interplay
16%
interpretation of art
16%
Landscape Analysis
16%
landscape art
32%
Layering
16%
Macao
27%
Narrative Method
25%
Narrative Painting
16%
organic forms
16%
paradigmatics
16%
Pine
16%
Realtime
16%
Scientific images
16%
Sculpture
22%
Sound
32%
Technological System
16%
Three-Dimensional
16%
Virtual
28%
Visual Arts
35%
Visual Culture
27%
Web 2.0
16%
Keyphrases
3D Objects
21%
3D Trees
19%
AI Inference
16%
Art History
23%
Art Performance
16%
Artistic Production
19%
Chinese philosophy
16%
Cinema
21%
Claustrophobia
16%
Computer Games
89%
Dancers
16%
Data Visualization
16%
Digital Lens
16%
Digital Production
16%
European philosophy
16%
Everyday Use
16%
Generative Adversarial Networks
59%
Hong Kong
57%
Human Interpretation
16%
Interactive Computer Game
16%
Internet Usage
16%
Intrinsic Order
16%
Keynote Address
16%
Landscape Painting
38%
Latent Dirichlet Allocation
16%
Machine Learning
44%
Musicians
16%
Online Networks
16%
Procedural Systems
16%
Production Process
16%
Python
16%
Real-time Strategy
16%
Real-time Strategy Games
16%
Remix
16%
Remote Gesture
16%
Sandbox
21%
Shard
16%
Simulated Images
16%
Single Player
19%
StarCraft II
16%
Staring
16%
Statistical Pattern
16%
Storytelling
32%
Technology Performance
16%
Ting
16%
Tree Dataset
16%
Trickery
16%
User-generated Content
21%
Violin
21%
Visual Arts
31%