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Peter NELSON public CV
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Peter NELSON, Prof
Associate Professor
,
Academy of Visual Arts
Associate Director (Teaching and Learning)
,
Academy of Visual Arts
https://orcid.org/0000-0003-0924-3060
Email
peteracnelson
hkbu.edu
hk
Accepting PhD Students
2016
2026
Research activity per year
Overview
Fingerprint
Network
Projects / Grants
(7)
Research Output
(51)
Prizes / Awards
(1)
Activities
(48)
Press/Media
(9)
Similar Scholars
(6)
Supervised Work
(1)
Fingerprint
Dive into the research topics where Peter NELSON is active. Topic labels come from the works of this scholar. Together they form a unique fingerprint.
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Weight
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Arts and Humanities
Analytical Cubism
12%
Art and technology
24%
Art History
21%
Artificial Intelligence
100%
Artistic Influence
12%
Artistic Production
18%
Artists
91%
Authors
18%
Case Study
22%
Chinese
33%
Christopher Nolan
12%
Collaborative
24%
Creativity
20%
Dancers
12%
Digital
50%
Divination
18%
Early 20th Century
12%
Esthetic Category
13%
extrinsic
12%
fake
12%
Fantasy
12%
Gambling
12%
Gargantua
12%
Group of Eight
12%
Half Life Time
12%
Hong Kong
30%
Interactive
17%
Interplay
12%
interpretation of art
12%
Landscape Analysis
12%
landscape art
24%
Layering
12%
Macao
20%
Motion
14%
Narrative Method
18%
Narrative Painting
12%
organic forms
12%
paradigmatics
12%
Pine
12%
Popular
15%
Realtime
24%
Scientific images
12%
Sculpture
32%
Sound
42%
Technological System
12%
Three-Dimensional
12%
User-Generated Content
14%
Virtual
21%
Visual Arts
28%
Visual Culture
33%
Keyphrases
3D Objects
16%
3D Trees
14%
AI Inference
12%
Art History
17%
Art Performance
12%
Artistic Production
14%
Chinese philosophy
12%
Cinema
16%
Claustrophobia
12%
Composer
16%
Computer Games
75%
Computer Vision
18%
Dancers
12%
Digital Production
12%
Divination
18%
European philosophy
12%
Everyday Use
12%
Generative Adversarial Networks
45%
Hong Kong
42%
Immersive
21%
Interactive Computer Game
12%
Internet Usage
12%
Intrinsic Order
12%
Keynote Address
12%
Landscape Painting
28%
Latent Dirichlet Allocation
12%
Machine Learning
48%
Modding
30%
Musicians
16%
Online Networks
12%
Procedural Systems
12%
Python
12%
Real-time Strategy
12%
Real-time Strategy Games
12%
Remix
18%
Remote Gesture
12%
Sandbox
28%
Simulated Images
24%
Single Player
14%
StarCraft II
12%
Staring
12%
Statistical Pattern
12%
Storytelling
24%
Technology Performance
12%
Tree Dataset
12%
Trickery
12%
User-generated Content
17%
Violin
24%
Visual Arts
25%
Visual Culture
18%