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Ka Nin CHOW, Prof
Associate Professor
,
Department of Interactive Media
Head
,
Department of Interactive Media
https://orcid.org/0000-0002-8368-0157
Email
knchow
hkbu.edu
hk
2008
2026
Research activity per year
Overview
Fingerprint
Network
Projects / Grants
(1)
Research Output
(48)
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Dive into the research topics where Ka Nin CHOW is active. Topic labels come from the works of this scholar. Together they form a unique fingerprint.
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Keyphrases
User Experience
76%
Embodied Interaction
76%
Liveliness
71%
Ambient Media
61%
Cognitive Science
56%
Meaning-making
53%
Behavior Change
49%
Behavioral Data
46%
Embodied Approach
46%
Parable
46%
Audience Experience
43%
Cognitive Semantics
43%
Interaction Design
39%
Meaningful Experience
39%
Blending Theory
38%
Interactive Artifacts
38%
Animacy
35%
Mobile Application
35%
COMPASS-like
35%
Conceptual Blend
35%
Reflexive Thematic Analysis
34%
Addiction
33%
Metaphorical Meaning
33%
Embodied Cognition
33%
Interactive Systems
33%
Digital Age
30%
Reflective Design
30%
Chinese Characters
30%
Tourist Experience
30%
Excessive Use
30%
Psychology of Emotion
30%
Tablet Computer
30%
Gamification
28%
Recommendation System
28%
Cognitive Processes
28%
Technology Support
28%
Perception of Causality
27%
Design Guidelines
25%
China
25%
Human-computer Interaction
25%
Video Games
25%
Experience Prototyping
23%
Reminiscence
23%
Design Project
23%
User Experience Test
23%
Interactive Products
23%
Cognitive Approach
20%
Public Space
20%
Mixed Reality
20%
Computing Systems
20%
Computer Science
Interactive
100%
User Experience
84%
Behavioral Data
76%
Embodied Interaction
74%
Embodied Cognition
64%
Cognitive Science
64%
Theoretical Framework
51%
Embodied Approach
46%
Design Guideline
46%
Case Study
43%
Qualitative Data
43%
Interactive System
43%
Cognitive Semantics
35%
Mobile Application
30%
Human-Computer Interaction
28%
Human Computer Interaction
28%
Tablet Computer
23%
Interface Design
23%
videogame
23%
Mixed Reality
20%
Virtual Reality
20%
User Behavior
19%
Intrinsic Property
15%
Lifestyle Habit
15%
Persuasive System
15%
Design Framework
15%
Laboratory Environment
15%
Ambient Intelligence
15%
Physical Place
15%
Effect Relation
15%
Cultural Intermediary
15%
Physical Location
15%
Circuit Diagram
15%
Schematic Diagram
15%
User Participation
15%
Design Information
15%
Design Challenge
15%
Future Development
15%
Multimedia
15%
Behavioral Intention
15%
Artificial Intelligence
15%
Semantic Mapping
15%
Scientific Visualization
15%
Control Behavior
15%
Decision-Making
15%
Behavior Model
15%
Mobile App
15%
Interaction Design
15%
Rhetoric
15%
Cultural Belief
15%
Arts and Humanities
Authors
44%
Animacy
30%
Digital Age
30%
Video Game
28%
Theoretical Framework
28%
Digital
25%
Designer
25%
Interactive
23%
Affordances
20%
Meaning making
20%
Visual Arts
20%
Empirical study
20%
Conceptual
20%
Corpus
20%
Case Study
19%
Expression
17%
Embodied Cognition
15%
Interface Design
15%
Progression
15%
Vessel
15%
Oral narrative
15%
Chinese Character
15%
Mental activity
15%
enthusiasts
15%
China
15%
Information Design
15%
Public Space
15%
Narratology
15%
Intermediaries
15%
Literature
15%
Digital Art
15%
Piano
15%
intentions
15%
Mobile
15%
Feelings
15%
Narrative
15%
Tourism
15%
Craft
15%
Western Tradition
15%
20th Century
15%
Diary
15%
Multimodal Interaction
15%
Creativity
15%
Chinese
15%
Essence
15%
visual narrative
15%
Poetics
15%
Manifestation
15%
Digital Media
15%
Human Experience
15%