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Keyphrases
Animal Crossing
16%
Board Games
100%
Chinese Youth
16%
Common Language
8%
Community Formation
18%
Cross Media Content
8%
Cyber-nationalism
16%
Descriptive Model
8%
Design Records
8%
Digital Games
16%
Drama Therapy
12%
Ecosphere
8%
Female Objectification
16%
Game Complexity
16%
Game Research
33%
Game Studies
30%
Gamers
20%
Gaming Communities
18%
Geek
21%
Hong Kong
20%
Infra-ordinary
16%
Interactive Artifacts
16%
Language Dependency
12%
Language Effects
16%
Masculinity
16%
Media Mix
16%
Meetup
18%
Mythology
20%
Narrative Features
9%
Nationalism
11%
Oulipo
16%
Philosophical Investigations
16%
Platforming
16%
Play Types
8%
Politics
16%
Post-capitalist Society
16%
Potential Contribution
8%
Precarious Masculinity
16%
Productive Potential
8%
Psychodrama
12%
Romantic
16%
Scientific Output
16%
Self-depreciation
16%
Sinosphere
16%
Socialization
16%
Specific Constraints
8%
Specific Types
8%
Subculture
16%
Virtual Worlds
16%
Visual Approach
16%
Social Sciences
Capitalist Society
16%
China
13%
Chinese
22%
Community-Based
5%
Crowdfunding
11%
Dichotomy
5%
East Asia
5%
English
22%
Hong Kong
38%
Identity Formation
5%
Knowledge-Sharing
5%
Market Share
8%
Media-Mix
16%
Mythology
27%
Objectification
16%
Online Survey
16%
Price
22%
Program Content
8%
Socialization
16%
South East Asia
16%
Subcultures
16%
United States of America
5%
Arts and Humanities
Board games
33%
Case Study
20%
Chinese
18%
Fate
8%
geek
16%
Georges Perec
16%
Interactive
16%
Masculinity
16%
Mythology
20%
Objectification
8%
Online
13%
Re-writing
16%
Regional
7%
Southeast Asia
6%
Subcultures
16%
Virtual
8%