Keyphrases
Anger
7%
Artificial Intelligence
33%
Between-subject
8%
Big Data Analysis
7%
China
78%
Chinese Journalism
9%
Chinese Journalists
7%
Climate Change
9%
Collaborative Networks
10%
College Students
10%
Computer Literacy
9%
COVID-19
26%
COVID-19 Misinformation
11%
COVID-19 Outbreak
9%
COVID-19 Pandemic
28%
Cross-cultural Context
9%
Digital Age
9%
Edge Server
8%
Educators
10%
Facebook
15%
Fact-checking
12%
Fake News
11%
Fake News Detection
9%
Group Identification
7%
Health Information
26%
Hong Kong
57%
Idol
11%
Idolatry
11%
Idology
10%
Incivility
12%
Information Communication Technology
11%
Information Literacy
11%
Information Processing
7%
Information Processing Model
9%
Information Seeking
8%
Information Seeking Models
9%
Innovative Approach
8%
Intercoder Reliability
11%
Internet Censorship
9%
Internet of Things
11%
Irritable Bowel Syndrome
19%
Japan
9%
Journalism
9%
Journalists
27%
Life Satisfaction
7%
Machine Learning Techniques
8%
Malicious Data
9%
Media Effects
8%
Media Literacy
9%
Media Use
7%
Mediating Effect
8%
Medical Data Processing
10%
Medical Insights
9%
Meta-analysis
16%
Misinformation
24%
Moderating Role
9%
Moderation Analysis
7%
Natural Language Processing
9%
Need for Cognition
8%
Negative Emotions
12%
News Coverage
10%
News Information
9%
News Media
9%
Online Survey
8%
Organizational Socialization
7%
Partisan
7%
Path Model
7%
Plagiarism
12%
Political Disagreement
9%
Political Participation
10%
Popular
19%
Projection Mapping
7%
Public Attention
7%
Reliability Index
8%
Research Performance
10%
Risk Information Seeking
9%
Rural Students
9%
Self-efficacy
7%
Sentiment Analysis
8%
Smartphone
13%
Social Media
100%
Social Media Platforms
9%
Social Media Use
12%
Social Network Analysis
8%
Social Networking Sites
11%
Social Networks
8%
Social Robots
7%
Social Support
12%
Symptom Management
8%
Topic Modeling
12%
Twitter
10%
Two-wave
10%
United States
9%
US Journalists
10%
User Perception
9%
User Response
7%
Virtual Learning Environment
10%
Well-being
9%
Wikipedia
8%
World Wide Web
11%
Computer Science
Artificial Intelligence
18%
Behavioral Data
7%
Case Study
14%
Chatbot
6%
Climatic Change
6%
Completion Time
7%
Cultural Setting
6%
Data Center
9%
Data Stream
6%
Deep Learning Method
10%
Edge Computing
10%
Edge Server
9%
Electronic Learning
16%
Elicitation
13%
Embodied Approach
9%
Embodied Cognition
10%
Embodied Interaction
8%
Evaluation Result
5%
Experimental Result
16%
Facebook
18%
Flow Classification
6%
Health Information
15%
Human Computer Interaction
7%
Human Robot Interaction
6%
Information Diffusion
6%
Information Processing
11%
Internet Censorship
6%
Internet-Of-Things
13%
Learning Analytics
5%
learning design
6%
Learning System
10%
Level Predictor
6%
Machine Communication
6%
Machine Learning
9%
Machine Learning Technique
9%
Misinformation
14%
Morphing
5%
Multilevel Analysis
6%
Multimedia
10%
Natural Language Processing
5%
Negative Emotion
9%
Online Survey
5%
Practical Implication
7%
Privacy Concern
5%
Proximity Measure
7%
Query Expansion
5%
Resource Allocation
6%
Robotics
6%
Search Engine
7%
Sentiment Analysis
10%
Social Community
5%
Social Context
6%
Social Medium Platform
10%
Social Medium User
6%
Social Network
14%
Social Network Analysis
7%
Social Platform
7%
Student Interaction
6%
Surveillance Technology
6%
Tablet Computer
6%
Theoretical Framework
8%
Topic Modeling
15%
Traffic Classification
6%
Underlying Mechanism
5%
User Experience
9%
User Participation
6%
Verification Information
6%
Virtual Learning Environment
9%